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This game uses area scoring, as in Chinese rules: your living stones plus the empty points you surround. White receives 7.5 points of komi for moving second, or 0.5 in handicap games. After both players pass, you can tap groups to mark them dead or alive before accepting the result.
Levels 1 to 3 use simple built-in rules. Levels 4 and up use KataGo neural networks, running entirely in your browser with TensorFlow.js. Nothing you play leaves your device.
KataGo networks © David J Wu ("lightvector"), MIT licence. Network layers adapted from web-katrain. TensorFlow.js, Apache 2.0. Licences